I'm occasionally a bit behind the curve when it comes to gaming. Given the appalling state of some titles on release day, I've found that it's quite often sensible to wait a while until the first few patches have come out to address the glaring problems that the initial 'gold' build shipped with regardless.
So it's not until today that I got a copy of Gran Turismo 5 for the PS3 (pre-owned). I shove the disk in, and immediately have to download the better part of three quarters of a gigabyte of patches. As soon as this non-backgroundable download starts, I fire up the PS2, switch to component input, restore a save of Shadow of the Colossus, and then spend the next half hour beating the 9th colossus. I save that game, and switch back to the PS3 on HDMI in. The patches still haven't finished downloading, so I switch to DVI in and boot the Linux box, do some simple updates and routine administration, then check in on the PS3 again. Hey, all the patches are down! Maybe I'll get the play the game.
Or maybe not: right at the start, the game carries the advice that installing 8GB to hard disk can speed up loading times. Now, if the game developers felt the need to admit that, you know that there are going to be problems, so I click 'yes', and see an estimated time of a paltry 14 seconds. Good! Oh, wait: that's the preparation time before it can start installing: the actual estimate is more like 30 minutes.
So, I take the time to write this blog post, and it's still installing.
What the hell happened to console gaming?
Wednesday, 29 June 2011
Saturday, 25 June 2011
Console Gaming, Rebooted
I've become a bit disillusioned with console gaming over the past few years. Many hours of my late teens were spent on the original PlayStation on classics like Final Fantasy VII & VIII and the various incarnations of Resident Evil. The upgrade to the PlayStation 2 in my early twenties was a foregone conclusion, offering much the same experience, but with better graphics and DVD playback as an added bonus. But the PS3 has never quite captured me in the same way. Part of that is undoubtedly me simply getting older. I'm married, have a daughter, and run my own consultancy company: it's only natural that some of the less important things like computer games slip a bit.
Still, throughout each generation of console, I've always had at least a background flirtation with PC games. Some games (first person shooters springing immediately to mind) are just out-and-out better on a PC. Something a simple as mouse vs. control pad become critically important when you want to be able to turn quickly to find out what's shooting you. Other games (RPGs like Dragon age) are again just better on a PC largely because navigating the intricate menu systems of such games with a d-pad is infuriatingly slow. Thus, while games like Infamous and God of War 3 on the PS3 are undoubtedly best on their home platforms, the shiny black console spent most of its time languishing unused under the TV, while its forgotten dad, the PS2, was in a damp-proof box with its games in the attic.
Anyway, I bought a new monitor/TV earlier this week: finally time to retire the 4:3, 1280x1024 and catch up with the 1920x1080 high-def kids. One of the major selling points for this particular monitor was the sheer number of connectivity offerings on its back. My PC displays via DVI; I have a small, VIA-based server that has a VGA port for the occasional time (i.e. backups) when I need local terminal access; and there's an HDMI port for the aforementioned PS3. But there's also component input, which made me think of the old PS2. Indeed, why not hook both it and the PS3 up to the same display, just for kicks?
Well, since I've done that, I've played the PS2 more than its younger, more powerful offspring, and it's reminded me of why console gaming used to be fun: it was just so simple. Shove in the disk, and go.
With the PS3, turning it on assaults you with a menu of menus, each of which contains a dizzying number of options. If you're an infrequent player like me, it seems like you're being prompted for a firmware update just about every time you turn the damn thing on, and if you play a game that you've not touched in a while, there's every possibility that you'll be looking at anything been 100MB and 1GB of patches to fix the problems caused by rushing the original version out the door.
One of the great things about the PS1 and PS2 is that they didn't have internet connectivity, so game studios had to be very, very sure that the software they committed to CD or DVD was as bug free as possible. With the PS3 (and Xbox360—don't think I'm picking on the PS3 in particular), just about any old crap can be thrown together, to be patched later when the early adopters—devoted fans that a studio should treat especially well—are used as unpaid acceptance testers.
So I'm holding off on purchasing Infamous 2 for the PS3, and instead having fun with Shadow of the Colossus on the PS2. I think I should be able to get through that and Silent Hill 2 before I see if I can stomach the hassles of modern console gaming, or whether I just ditch the platform and stick to the PC.
Still, throughout each generation of console, I've always had at least a background flirtation with PC games. Some games (first person shooters springing immediately to mind) are just out-and-out better on a PC. Something a simple as mouse vs. control pad become critically important when you want to be able to turn quickly to find out what's shooting you. Other games (RPGs like Dragon age) are again just better on a PC largely because navigating the intricate menu systems of such games with a d-pad is infuriatingly slow. Thus, while games like Infamous and God of War 3 on the PS3 are undoubtedly best on their home platforms, the shiny black console spent most of its time languishing unused under the TV, while its forgotten dad, the PS2, was in a damp-proof box with its games in the attic.
Anyway, I bought a new monitor/TV earlier this week: finally time to retire the 4:3, 1280x1024 and catch up with the 1920x1080 high-def kids. One of the major selling points for this particular monitor was the sheer number of connectivity offerings on its back. My PC displays via DVI; I have a small, VIA-based server that has a VGA port for the occasional time (i.e. backups) when I need local terminal access; and there's an HDMI port for the aforementioned PS3. But there's also component input, which made me think of the old PS2. Indeed, why not hook both it and the PS3 up to the same display, just for kicks?
Well, since I've done that, I've played the PS2 more than its younger, more powerful offspring, and it's reminded me of why console gaming used to be fun: it was just so simple. Shove in the disk, and go.
With the PS3, turning it on assaults you with a menu of menus, each of which contains a dizzying number of options. If you're an infrequent player like me, it seems like you're being prompted for a firmware update just about every time you turn the damn thing on, and if you play a game that you've not touched in a while, there's every possibility that you'll be looking at anything been 100MB and 1GB of patches to fix the problems caused by rushing the original version out the door.
One of the great things about the PS1 and PS2 is that they didn't have internet connectivity, so game studios had to be very, very sure that the software they committed to CD or DVD was as bug free as possible. With the PS3 (and Xbox360—don't think I'm picking on the PS3 in particular), just about any old crap can be thrown together, to be patched later when the early adopters—devoted fans that a studio should treat especially well—are used as unpaid acceptance testers.
So I'm holding off on purchasing Infamous 2 for the PS3, and instead having fun with Shadow of the Colossus on the PS2. I think I should be able to get through that and Silent Hill 2 before I see if I can stomach the hassles of modern console gaming, or whether I just ditch the platform and stick to the PC.
Thursday, 10 March 2011
Continuously Learning Lisp
I like to think that I 'know' Perl. I also 'know' C, Java, Smalltalk, Ruby and a handful of other languages. But Lisp is the only one that continually makes me feel like a newbie. Just when you think you've got it pegged... BLAM— you read something that shows you a completely new dimension.
A good example of this for me is Nikodemus Siivola's post on "Optimizing Lookup Functions Using LOAD-TIME-VALUE", basically demonstrating a way of altering the language such that hash table lookups with keys that are known to be constant at compile time have no lookup overhead at runtime.
I feel like I have a whole lot to learn, and it's good :-)
A good example of this for me is Nikodemus Siivola's post on "Optimizing Lookup Functions Using LOAD-TIME-VALUE", basically demonstrating a way of altering the language such that hash table lookups with keys that are known to be constant at compile time have no lookup overhead at runtime.
I feel like I have a whole lot to learn, and it's good :-)
Monday, 22 November 2010
Apple device fragmentation
Apple's Steve Jobs went on an anti-Android rant earlier this year, focussing in particular on market fragmentation. Apparently, there are so many configurations of Android device that it's writing software for the platform is next to impossible. This came as a surprise to people who actually develop for it.
Apple, on the other hand, dodge the issue of fragmentation completely. iOS is a completely unified platform, with only one catch: you must be up-to-date with the latest shiny toys. The new iOS 4.2 is now available, with the following small caveat:
Availability
The iOS 4.2 update is available today to download to iPad, iPhone and iPod touch by syncing the device with iTunes 10.1. iOS 4.2 is compatible with iPad, iPhone 3G, iPhone 3GS, iPhone 4, second and third generation iPod touch (late 2009 models with 32GB or 64GB) and new iPod touch. Some features may not be available on all products. For example, Multitasking requires iPhone 3GS, iPhone 4, third generation iPod touch (late 2009 models with 32GB or 64GB) or later.
So, as with recent OS updates, it won't work with my first generation iPod Touch (or second gens, for that matter). Owners of those devices are left with older versions of iOS, with no upgrade path that doesn't require a hardware purchase.
Meaning that, if you're an application developer looking to target the broadest user base, you're hit with platform fragmentation...
Apple, on the other hand, dodge the issue of fragmentation completely. iOS is a completely unified platform, with only one catch: you must be up-to-date with the latest shiny toys. The new iOS 4.2 is now available, with the following small caveat:
Availability
The iOS 4.2 update is available today to download to iPad, iPhone and iPod touch by syncing the device with iTunes 10.1. iOS 4.2 is compatible with iPad, iPhone 3G, iPhone 3GS, iPhone 4, second and third generation iPod touch (late 2009 models with 32GB or 64GB) and new iPod touch. Some features may not be available on all products. For example, Multitasking requires iPhone 3GS, iPhone 4, third generation iPod touch (late 2009 models with 32GB or 64GB) or later.
So, as with recent OS updates, it won't work with my first generation iPod Touch (or second gens, for that matter). Owners of those devices are left with older versions of iOS, with no upgrade path that doesn't require a hardware purchase.
Meaning that, if you're an application developer looking to target the broadest user base, you're hit with platform fragmentation...
Sunday, 21 November 2010
Apple's 'Restart your computer' U-Turn
Once upon a time, Mac users could chuckle heartily at Windows users. After every Windows Update, you'd get that prompt to restart your computer, and it was annoying. If you're the kind of person who thinks that computers should serve rather than be served, you've probably got about a half dozen or more applications open, each containing reference material or partially completed work.
Damn, those restarts were annoying.
However, it's almost every other week that there's some update to Quicktime, Safari or iTunes, each adding more features that I don't care about (Ping? Yet another social network, but one that's only accessible via the locked-down iTunes ecosystem? Seriously..?) I don't need my iTunes to support the latest devices from Apple: I haven't bought anything from them since my first-generation iPod touch (which still works superbly, by the way: I have no intentions of replacing it).
Going back to that 'once upon a time', apps used to run on top of Mac OS. Now, Apple does what got Microsoft into so much hot water at the turn of the millennium: integrating home-grown apps into the operating system (otherwise known as 'gaining unfair advantage over competitors'). So, after updating to Mac OS 10.6.5 and restarting (ok, operating system updates require restarts), I find that iTunes and Safari are both needing updated, also nagging for a restart.
Well done, Apple. You are the new Microsoft. Enjoy the bubble.
Damn, those restarts were annoying.
However, it's almost every other week that there's some update to Quicktime, Safari or iTunes, each adding more features that I don't care about (Ping? Yet another social network, but one that's only accessible via the locked-down iTunes ecosystem? Seriously..?) I don't need my iTunes to support the latest devices from Apple: I haven't bought anything from them since my first-generation iPod touch (which still works superbly, by the way: I have no intentions of replacing it).
Going back to that 'once upon a time', apps used to run on top of Mac OS. Now, Apple does what got Microsoft into so much hot water at the turn of the millennium: integrating home-grown apps into the operating system (otherwise known as 'gaining unfair advantage over competitors'). So, after updating to Mac OS 10.6.5 and restarting (ok, operating system updates require restarts), I find that iTunes and Safari are both needing updated, also nagging for a restart.
Well done, Apple. You are the new Microsoft. Enjoy the bubble.
Saturday, 30 October 2010
The Ultimate Programmers' Keyboard
A professional in any craft needs quality tools, and for a computer programmer, the primary interface between the human and the computer is the keyboard. End users of mass market software may be convinced that touch screen devices are the way forward, but for a programmer, nothing looks to be a serious threat to keyboards in the near to mid future.
A quick google for 'best programmer keyboard' turns up the prime candidates: the Microsoft Ergonomic 4000; das keyboard; the IBM Model M; and the uniquely shaped keyboards from Kinesis.
The Logitech G15 seems to be popular among high-end users, but it's primarily a gaming keyboard, so I'm not including it here.
My requirements are pretty simple:
Anything from Apple is right out. Even on their 'UK' keyboards, the double-quote (") is where the @ should be, and vice-versa.
I immediately ruled out anything with the Dvorak layout. Yes, I'm familiar with the statistics about how it's a superior layout for computers, but it's simply not widespread enough for point 2. I have a colleague on my current contract who has a typematrix Dvorak keyboard, and he's very happy with it, but when it comes to a paired session or showing how to do something, it's a total pain. The fastest way to get anything done is leave all the typing to him.
Partly for point 2, I also ruled out anything with an extreme ergonomic layout (basically anything from Kinesis). Also, while less-deformed ergonomic keyboards are good for a single user typing for a long time, paired programming is often about quickly shoving the keyboard over to a partner or grabbing it briefly to type a few lines, and ergonomic keyboards are obviously designed for someone sitting directly in front of them. It's like you have to re-align yourself at the beginning of every switchover, which I find interrupts the flow.
So, from my original list, I'm left with the Model M and Das Keyboard, both distinctly traditional in their non-ergonomics. But then, from a front-page review endorsement on their own website, "Das Keyboard compares to the legendary IBM Model M." So, which to go for? The imitation or the original?
Unsurprisingly, I'm typing this blog entry on my Model M. The sticker on the bottom dates it from 1991, made in Greenock, Scotland—about a half-hour's drive from where I live. It's got all its key caps, has that satisfying two-stage click for each key press, and is solid enough to be used as a not-insignificant weapon if anyone breaks into my house.
I simply can't find a better keyboard anywhere, and I'm beginning to think that there isn't one.
A quick google for 'best programmer keyboard' turns up the prime candidates: the Microsoft Ergonomic 4000; das keyboard; the IBM Model M; and the uniquely shaped keyboards from Kinesis.
The Logitech G15 seems to be popular among high-end users, but it's primarily a gaming keyboard, so I'm not including it here.
My requirements are pretty simple:
- it must be durable and sturdy
- it must be amenable to team-based working
- and—most importantly—it must have a standard UK layout, with absolutely no dicking around with the positions of keys that are important to programmers, including the hash key (#, to the left of the large Enter key, shared with ~), the back-quote (‘, top-left key on the main key cluster) and the pipe (|, shared with the backslash, between left-shift and the Z key)
Anything from Apple is right out. Even on their 'UK' keyboards, the double-quote (") is where the @ should be, and vice-versa.
I immediately ruled out anything with the Dvorak layout. Yes, I'm familiar with the statistics about how it's a superior layout for computers, but it's simply not widespread enough for point 2. I have a colleague on my current contract who has a typematrix Dvorak keyboard, and he's very happy with it, but when it comes to a paired session or showing how to do something, it's a total pain. The fastest way to get anything done is leave all the typing to him.
Partly for point 2, I also ruled out anything with an extreme ergonomic layout (basically anything from Kinesis). Also, while less-deformed ergonomic keyboards are good for a single user typing for a long time, paired programming is often about quickly shoving the keyboard over to a partner or grabbing it briefly to type a few lines, and ergonomic keyboards are obviously designed for someone sitting directly in front of them. It's like you have to re-align yourself at the beginning of every switchover, which I find interrupts the flow.
So, from my original list, I'm left with the Model M and Das Keyboard, both distinctly traditional in their non-ergonomics. But then, from a front-page review endorsement on their own website, "Das Keyboard compares to the legendary IBM Model M." So, which to go for? The imitation or the original?
Unsurprisingly, I'm typing this blog entry on my Model M. The sticker on the bottom dates it from 1991, made in Greenock, Scotland—about a half-hour's drive from where I live. It's got all its key caps, has that satisfying two-stage click for each key press, and is solid enough to be used as a not-insignificant weapon if anyone breaks into my house.
I simply can't find a better keyboard anywhere, and I'm beginning to think that there isn't one.
Sunday, 26 September 2010
More Homophobic Lunacy from the Catholic Church
"I admire the gays and lesbians. They're small in number. But they're well-organised."
"They've persuaded our legislators that the supreme moral values of the day are freedom and equality. Well they're not."
"The supreme moral values are truth and goodness, and if you forget that, you end up with the mess we're in today."
Bishop of Motherwell, Joseph Devine, in an interview with the BBC
Once again, we see the catholic persecution complex in action: they're being systematically attacked by a 'well organised' group. It's as though the church thinks that there's some kind of gay hierarchy, with lay-gays, event-organising gays and maybe even leader-gays, all plotting against the church and its bronze age values.
Bollocks.
There is simply a group of people who have human rights, voting power and a voice, qualities the church has traditionally abhorred.
And isn't it convenient that the moral values of the day are unquantifiable and subject to varying definition? There's little ambiguity about freedom and equality; it's obvious when one is being stomped on. But 'truth' and 'goodness'? The church defines what those are for its members, freeing them from the need to think about them, to make their own decisions. Because that's the last thing the church needs its people doing—thinking.
And why, when asked "can a loving relationship between two people of the same sex not be true and good?"
"Because it's not creative".
I'm assuming that he means pro-creative here, not just generally creative: the love shared between two people of the same sex is on even par with any other, and is creative in way that it enriches their lives and the lives of those around them. But he's right, it's not pro-creative: it doesn't bring new life into the world. But then, neither does a heterosexual marriage where one side or the other is sterile—does he propose nullifying such marriages, tearing such couples apart? Surely if one of them is capable of reproduction, it's a sin against god and humanity if that person doesn't find a fertile mate?
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